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Supply and demand, margin effects, sector chains, and operating strategy
Contents
The commodity market connects corporations through 22 traded goods. Sectors that produce certain goods add to supply; sectors that consume them add to demand. When supply is short, buyers pay a margin penalty. When supply exceeds demand, buyers get a bonus and sellers are squeezed. Only owned sectors participate - unowned sectors contribute nothing to either side.
Steel
Manufacturing, Construction, Automobiles
Electronics
Technology, Defense, Healthcare, Telecom
Energy (Elec.)
Energy sector
Industrial Chemicals
Chemical Industries
Pharmaceuticals
Chemical Industries (Pharma strategy)
Fertilizers
Chemical Industries (Fertilizer strategy)
Food
Agriculture
Building Materials
Manufacturing
Construction Services
Construction
Healthcare Services
Healthcare
Real Estate Services
Real Estate
Software
Technology, Telecom, Financial (Fintech)
Financial Services
Financial sector
Advertising
Media, Entertainment
Vehicles
Automobiles, Defense
Consumer Goods
Retail
Freight
Logistics
Consulting Services
Logistics
Iron Ore
Extraction
Coal
Extraction
Crude Oil
Extraction
Rare Earth Minerals
Extraction
Commodity prices update every turn from the global supply/demand balance, blended with local (state-level) conditions:
ratio = demand / supply Market price: If ratio ≥ 1: basePrice × (1 + 0.7 × ln(ratio)) If ratio < 1: basePrice / (1 + 0.7 × |ln(ratio)|) Blended price per state = 75% global price + 25% regional (state-level) price Examples: demand/supply = 1.0 (balanced) → price = basePrice (no change) demand/supply = 1.5 (shortage) → price = basePrice × 1.28 (+28%) demand/supply = 2.0 (severe) → price = basePrice × 1.49 (+49%) demand/supply = 0.5 (oversupply)→ price = basePrice × 0.67 (−33%)
No hard cap - extreme ratios continue to push prices, but with diminishing returns from the logarithm.
The 75/25 blend means global trends dominate, but a state with unusual local production or demand will see a premium or discount relative to the global price. Corporations operating only in states with heavy local supply benefit from lower input costs.
Commodity shortages and surpluses feed directly into your corporation's profit margin through a logarithmic modifier:
Margin modifier = −K × Σ(rate_i × ln(demand_i / supply_i))
K = 40 (scaling constant)
rate_i = how intensively this sector uses commodity i (see tables below)
Buyers (inputs): shortage → negative modifier (higher costs compress margins)
surplus → positive modifier (cheaper inputs boost margins)
Sellers (outputs): shortage → positive modifier (your goods are more valuable)
surplus → negative modifier (your goods are worth less)Reference table for a single commodity at demand rate 0.25 (typical for a heavy input):
| D/S ratio | Market condition | Buyer margin impact | Seller margin impact |
|---|---|---|---|
| 0.5× | Heavy oversupply | +6.9% | −6.9% |
| 1× (balanced) | Neutral | 0% | 0% |
| 1.1× | Mild shortage | −1.1% | +1.1% |
| 1.4× | Moderate shortage | −3.4% | +3.4% |
| 2× | Severe shortage | −6.9% | +6.9% |
| 5× | Extreme shortage | −16.1% | +16.1% |
Supply rates are fractions of sector daily revenue. A sector generating $1M/day at supply rate 0.4 pushes $400k worth of that commodity into the market every day.
| Sector | Supplies | Rate |
|---|---|---|
| Manufacturing | Steel / Building Materials | 0.40 / 0.20 |
| Technology | Electronics / Software | 0.35 / 0.35 |
| Energy | Electricity | 0.60 |
| Chemical Industries | Industrial Chemicals | 0.50 |
| Healthcare | Healthcare Services | 0.50 |
| Agriculture | Food | 0.50 |
| Automobiles | Vehicles | 0.50 |
| Financial | Financial Services | 0.50 |
| Media | Advertising | 0.50 |
| Defense | Vehicles / Electronics | 0.20 / 0.15 |
| Real Estate | Real Estate Services | 0.45 |
| Construction | Construction Services | 0.45 |
| Telecommunications | Software | 0.20 |
| Entertainment | Advertising | 0.20 |
| Retail | Consumer Goods | 0.50 |
| Logistics | Freight / Consulting Services | 0.45 / 0.25 |
| Extraction | Iron Ore / Coal / Crude Oil / Rare Earth | 0.25 / 0.20 / 0.20 / 0.10 |
These are the inputs each sector type consumes. The rates shown are per-unit fractions of daily revenue - higher rates mean the sector is more sensitive to that commodity's price swings.
| Sector | Key inputs (highest rate first) |
|---|---|
| Manufacturing | Energy 0.20, Iron Ore 0.15, Coal 0.10, Electronics 0.10, Freight 0.10 |
| Technology | Energy 0.15, Rare Earth 0.08, Consulting 0.08, Steel 0.05 |
| Energy | Steel 0.15, Coal 0.15, Oil 0.10, Vehicles 0.10, Construction 0.05 |
| Chemical Industries | Energy 0.18, Crude Oil 0.15, Freight 0.08 |
| Healthcare | Pharmaceuticals 0.15, Electronics 0.15, Software 0.12, Energy 0.05 |
| Agriculture | Fertilizers 0.15, Vehicles 0.10, Energy 0.10, Freight 0.08 |
| Automobiles | Steel 0.25, Electronics 0.15, Iron 0.10, Energy 0.10, Freight 0.08 |
| Financial | Software 0.20, Consulting 0.10, Electronics 0.05 |
| Media | Software 0.15, Electronics 0.10, Consulting 0.06 |
| Defense | Steel 0.20, Electronics 0.20, Iron 0.10, Software 0.10, Rare Earth 0.05 |
| Real Estate | Construction Services 0.20, Financial Services 0.15, Building Materials 0.12, Steel 0.08, Energy 0.08 |
| Construction | Building Materials 0.25, Steel 0.15, Energy 0.12, Vehicles 0.10 |
| Telecommunications | Electronics 0.25, Energy 0.10, Construction 0.08, Building Materials 0.06 |
| Entertainment | Software 0.15, Electronics 0.10, Energy 0.06 |
| Logistics | Energy 0.20, Vehicles 0.20, Software 0.10 |
| Extraction | Energy 0.20, Vehicles 0.15, Freight 0.10, Chemicals 0.08 |
Retail is unique. It consumes small amounts of every commodity in the market - it is the primary channel through which end-consumer purchasing pressure flows into the commodity system. Retail also supplies the Consumer Goods commodity, which it then demands back from itself, creating a loop that ties retail sector performance to overall GDP.
Retail demand multiplier = 1 + (blended GDP growth / 100) × 15 Blended GDP = 50% national + 50% regional (state-level) Clamped to: 0.5× minimum, 2.0× maximum Examples: GDP growth 2%: multiplier 1.30 → +30% more retail demand across all commodities GDP growth 0%: multiplier 1.00 → neutral GDP growth −1%: multiplier 0.85 → −15% demand, easing shortage pressure globally
This means a booming economy creates commodity shortages even if no new industrial sectors were added - retail simply demands more of everything. Conversely, an economic contraction relieves commodity pressure across the board.
Financial Services commodity demand has a built-in sensitivity to the central bank prime rate. Cheap money means more borrowing, M&A activity, and mortgage refinancing - all of which drive demand for financial sector output.
Rate multiplier = 1 + (2.75 - primeRate) × 0.12 Clamped to: 0.6× minimum, 1.4× maximum Examples: Prime rate 1%: multiplier ≈ 1.21 → +21% financial services demand Prime rate 2.75%: multiplier = 1.00 → neutral Prime rate 5%: multiplier ≈ 0.73 → −27% financial services demand Prime rate 8%: multiplier = 0.60 → −40% demand (floor)
Additionally, government debt issuance drives latent financial services demand - more bond issuance means more underwriting activity, which feeds into Financial Services commodity demand. A country running large deficits and issuing heavy bond supply will sustain elevated Financial Services demand independent of interest rates.
Each sector can switch between 2–3 operating strategies that change its commodity supply and demand rates. Strategies have no direct margin modifier - all effects come through commodity market prices. Choose a strategy based on which commodities are in shortage (supplies you can profit from) or oversupply (inputs you want to minimize).
Switch cost
25% of the sector's daily revenue, paid upfront.
Transition time
12 turns with a −5% margin penalty during the transition period.
Cooldown
24 turns from initiation before you can switch again.
Each sector's available strategies and how they shift commodity flows:
| Strategy | Supply | Key inputs | When to use |
|---|---|---|---|
| Conventional | Electricity 0.60 | Steel, Coal, Oil, Vehicles, Construction | Baseline fossil-fuel output |
| Renewables Focus | Electricity 0.50 | Electronics, Rare Earth, Building Materials, Steel | Lower output; pivots from fossil to electronics-heavy inputs |
| Nuclear Expansion | Electricity 0.70 | Steel, Chemicals, Consulting, Construction | Highest electricity output; demands steel and chemicals heavily |
| Strategy | Supply | Key inputs | When to use |
|---|---|---|---|
| Standard | Steel 0.40, Building Materials 0.20 | Energy, Iron, Coal, Electronics, Freight | Balanced; two commodities supplied |
| Heavy Metals | Steel 0.55 | Iron 0.25, Coal 0.20, Energy | More steel output; heavier iron and coal draw |
| Electronics Manufacturing | Electronics 0.30, Steel 0.20 | Rare Earth, Iron, Energy, Chemicals | Adds electronics supply; demands rare earth |
| Strategy | Supply | Key inputs | When to use |
|---|---|---|---|
| Standard | Electronics 0.35, Software 0.35 | Energy, Rare Earth, Steel, Consulting | Balanced split |
| Hardware Focus | Electronics 0.55, Software 0.15 | Energy, Rare Earth, Steel, Chemicals | Higher electronics supply; more raw material demand |
| Software Focus | Software 0.55, Electronics 0.15 | Consulting, Energy | Lowest raw material demand; most consulting-intensive |
| Strategy | Supply | Key inputs | When to use |
|---|---|---|---|
| Industrial Chemicals | Chemicals 0.50 | Energy, Oil, Freight | Default; broad industrial chemicals supply |
| Fertilizer Production | Fertilizers 0.50, Chemicals 0.10 | Chemicals, Energy, Oil | Useful when agriculture sector is large and demanding fertilizers |
| Pharmaceuticals | Pharmaceuticals 0.45, Chemicals 0.10 | Chemicals, Electronics, Software, Energy | High-value; useful when healthcare sector is demanding pharma |
| Strategy | Supply | Key inputs | When to use |
|---|---|---|---|
| Traditional | Food 0.50 | Fertilizers, Vehicles, Energy, Freight | Baseline |
| Industrial | Food 0.60 | Fertilizers 0.25, Energy, Oil, Vehicles | Higher output; heavy fertilizer and oil draw |
| Sustainable | Food 0.40 | Fertilizers 0.05, Software, Freight | Lower output; minimal fertilizer dependence; pivot away from shortage |
| Strategy | Supply | Key inputs | When to use |
|---|---|---|---|
| Standard | Healthcare Services 0.50 | Pharmaceuticals, Electronics, Software, Energy | Balanced delivery model |
| Hospital Networks | Healthcare Services 0.60 | Pharmaceuticals 0.18, Electronics 0.20, Software | Higher output; more resource intensive |
| Outpatient & Preventive | Healthcare Services 0.45 | Pharmaceuticals 0.12, Software 0.16, Consulting | Lower output; lighter facilities; software-heavy |
| Strategy | Supply | Key inputs | When to use |
|---|---|---|---|
| Standard | Vehicles 0.50 | Steel 0.25, Electronics 0.15, Iron, Energy, Freight | ICE-focused; steel-intensive |
| EV Focus | Vehicles 0.45 | Electronics 0.30, Rare Earth, Energy, Software | No steel or iron; very electronics and rare earth heavy |
| Heavy Machinery | Vehicles 0.55 | Steel 0.35, Iron, Energy, Freight | Highest vehicle output; most steel-intensive |
| Strategy | Supply | Key inputs | When to use |
|---|---|---|---|
| Standard | Financial Services 0.50 | Software, Consulting, Electronics | Traditional banking |
| Fintech | Financial Services 0.45, Software 0.15 | Software 0.25, Electronics | Adds software supply alongside financial services |
| Traditional Banking | Financial Services 0.55 | Consulting 0.15, Real Estate | Highest financial services output; consulting and space heavy |
| Strategy | Supply | Key inputs | When to use |
|---|---|---|---|
| Standard | Advertising 0.50 | Software, Electronics, Consulting | Balanced |
| Digital-First | Advertising 0.40, Software 0.15 | Software 0.20, Electronics | Adds software supply; useful when software is in surplus |
| Legacy Broadcast | Advertising 0.55 | Electronics 0.15, Energy | Highest advertising output; no software demand |
| Strategy | Supply | Key inputs | When to use |
|---|---|---|---|
| Standard | Vehicles 0.20, Electronics 0.15 | Steel 0.20, Electronics 0.20, Iron, Software, Rare Earth | Balanced; net electronics consumer despite small supply |
| Cyber Warfare | Electronics 0.25, Software 0.20 | Software 0.20, Electronics 0.15, Consulting | Switches to software/electronics production; no steel or vehicles |
| Heavy Armor | Vehicles 0.35 | Steel 0.30, Iron, Energy, Freight | Highest vehicle output; extremely steel-intensive; drops rare earth and software |
| Strategy | Supply | Key inputs | When to use |
|---|---|---|---|
| Standard | Real Estate Services 0.45 | Construction Services, Financial Services, Building Materials, Steel, Energy | Balanced residential and commercial |
| Commercial Development | Real Estate Services 0.50 | Construction Services 0.25, Financial Services 0.20, Steel, Consulting | Higher output; heavier financing and construction needs |
| Green Building | Real Estate Services 0.38 | Construction Services, Electronics 0.15, Software, Building Materials | Lower output; technology-heavy inputs for efficient buildings |
| Strategy | Supply | Key inputs | When to use |
|---|---|---|---|
| General Contracting | Construction Services 0.45 | Building Materials 0.25, Steel 0.15, Energy, Vehicles | Balanced residential, commercial, and civil work |
| Infrastructure Buildout | Construction Services 0.55 | Building Materials 0.30, Steel 0.20, Energy, Vehicles, Consulting | Highest output; very materials-intensive |
| Modular Construction | Construction Services 0.40 | Building Materials 0.18, Electronics 0.12, Steel, Software, Energy | Lower raw-material intensity; more tech inputs |
| Strategy | Supply | Key inputs | When to use |
|---|---|---|---|
| Standard | Software 0.20 | Electronics 0.25, Energy, Construction Services, Building Materials | Traditional telecom infrastructure |
| 5G/Infrastructure | Software 0.15 | Electronics 0.35, Energy, Steel, Construction, Rare Earth | Heavy hardware investment for next-gen networks |
| Cloud Services | Software 0.35 | Energy 0.20, Electronics 0.15 | Highest software output; energy-intensive data centers |
| Strategy | Supply | Key inputs | When to use |
|---|---|---|---|
| Standard | Advertising 0.20 | Software 0.15, Electronics 0.10, Energy | Mixed studios, venues, and digital content |
| Streaming/Digital | Advertising 0.15, Software 0.10 | Software 0.20, Energy 0.10 | Digital-first; co-produces software |
| Live/Venue | Advertising 0.25 | Construction Services 0.12, Energy, Freight, Building Materials | Highest advertising output; physical infrastructure needs |
| Strategy | Supply | Key inputs | When to use |
|---|---|---|---|
| Standard | Consumer Goods 0.50 | Food, Electronics, Energy, Vehicles, Freight, Advertising, Software, and others | Mixed online and physical retail |
| E-Commerce | Consumer Goods 0.35, Software 0.10 | Software 0.10, Freight 0.12, Electronics, Advertising | Online-first; co-produces software platforms |
| Brick & Mortar | Consumer Goods 0.55 | Real Estate Services 0.12, Energy 0.12, Advertising, Food, Freight | Highest retail output; physical infrastructure costs |
| Strategy | Supply | Key inputs | When to use |
|---|---|---|---|
| Standard | Freight 0.45, Consulting Services 0.25 | Vehicles 0.20, Energy 0.20, Software | Traditional freight and consulting |
| Automated Logistics | Freight 0.50, Consulting Services 0.15 | Software 0.20, Electronics 0.15, Energy | Higher freight throughput; tech-intensive |
| Full-Service | Freight 0.40, Consulting Services 0.35 | Vehicles 0.25, Energy 0.20, Software 0.15 | End-to-end supply chain; consulting-heavy |
| Strategy | Supply | Key inputs | When to use |
|---|---|---|---|
| Diversified | Iron Ore 0.25, Coal 0.20, Crude Oil 0.20, Rare Earth 0.10 | Energy 0.20, Vehicles 0.15, Freight, Chemicals | Balanced mining; broad but lower per-resource output |
| Iron & Metals Mining | Iron Ore 0.55 | Energy 0.25, Vehicles 0.15, Freight, Steel | Sole output: iron ore at maximum volume |
| Oil & Gas | Crude Oil 0.55 | Energy 0.20, Chemicals 0.15, Steel, Vehicles | Sole output: crude oil at maximum volume |
| Rare Earth Mining | Rare Earth 0.45 | Energy 0.25, Chemicals 0.20, Vehicles, Freight | Sole output: rare earth; chemical-intensive processing |
| Coal Mining | Coal 0.55 | Energy 0.20, Vehicles 0.15, Freight 0.15 | Sole output: coal at maximum volume |