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A player's strategy guide — from founding to market domination
Contents
Head to /corporations and click Found Corporation. You pay $1,000,000from your character's cash on hand. The corporation starts with that same amount as liquid capital — it's a transfer, not a loss.
What you start with
Key rules
Your corporation has a primary type (required) and an optional secondary type, set from the CEO Office. This is the single most impactful structural decision you make — a −15% margin penalty on every off-type sector will drain any corporation over time.
| Sector owned | Modifier | Why |
|---|---|---|
| Matches primary type | +5% | Core competency bonus |
| Matches secondary type | +2.5% | Half-strength diversification bonus |
| Everything else | −15% | Off-focus penalty |
There are 17 sector types: Financial, Media, Manufacturing, Healthcare, Retail, Automobiles, Technology, Energy, Agriculture, Real Estate, Defense, Telecommunications, Entertainment, Logistics, Extraction, Chemical Industries, and Construction.
A secondary type gives you +2.5% on a second sector class instead of −15%. The cost: it doubles the sprawl penalty once you exceed the 15-sector threshold (see Sprawl section). Worth it if you genuinely want two sector classes and invest in Logistics Strength.
Each sector you own is a specific type in a specific state. Expand from the CEO Office Overview tab.
State market size per sector = State GDP (millions) × 100 ÷ 17 → bigger states = bigger potential revenue pools
| Parameter | Value |
|---|---|
| Expansion cost | $100,000 per new state sector |
| Starting revenue | $1,000,000 per sector |
| Starting workers | 500 |
| Default profit margin | 35% (before modifiers) |
Once you own a sector in a state, use splits to capture unowned market share. Each split costs cash and Marketing Strength (MS):
Cash cost = 5% of the unowned sector's current revenue MS cost = 2^splitEscalation → 1 → 2 → 4 → 8 → 16 MS per split Capture ≈ 6% of unowned × (1 + marketingStrength ÷ 100) Escalation drops by 1 each turn — costs halve if you wait
The unowned portion of a sector grows every turnat the average growth rate of player-owned sectors in that state and type. Don't sit on low market share in a sector you care about — the pool regenerates.
Sectors start at 35% marginand receive additive modifiers from state conditions, national macro, and your corporation's structure. Margins can go negative (a sector that costs you money every turn). All active modifiers are visible on each sector's detail card in the CEO Office.
| Modifier | Max effect | Sectors | Notes |
|---|---|---|---|
| Sector type match | +5% / −15% | All | Primary +5%, secondary +2.5%, other −15% |
| Home location | +10% / +5% | All | HQ state +10%, same country +5%, abroad +0% |
| Subsidies | +15% each | Qualifying types | Federal and state stack independently |
| Unemployment | ±5% | All | Pivot at 3% — high unemployment → better margins |
| Inflation | +2% / −8% | All (country-wide) | Target 2%; −8% at 10%+ inflation |
| Deficit spending | +5% max | All (country-wide) | +0.5% per 1% of GDP deficit; stimulative |
| Debt-to-GDP | −15% cap | All (country-wide) | Kicks in above 50% D/GDP |
| Power grid | −4% | All | No effect above 95% uptime; scales 85–95% |
| Corruption | −3% | All | Linear to −3% at index 100 |
| Workforce skill | ±4% | Tech, Chemicals, Healthcare, Mfg, Defense | Pivot at skill index 50 |
| Crime rate | −5% | Retail, Real Estate, Entertainment | 1,500–3,500 per 100k |
| Broadband | −4% | Tech, Telecom, Media, Financial | Gate 70%, full penalty below 40% |
| Road condition | ±3% | Mfg, Retail, Agri, Autos, Const, Logistics, Extraction | Pivot at condition index 60 |
| Carbon emissions | −3% | Energy, Chemicals, Mfg, Autos, Extraction | 3–25 MT per capita |
| Cost of living | ±3% | Chemicals, Mfg, Retail, Agri, Const, Logistics, Extraction | Pivot at index 100 |
| Commodity market | Uncapped | Sector-dependent | See Commodity Market section |
| Logistical sprawl | Uncapped | All (corp-wide) | See Sprawl section |
Sectors in your HQ state get +10%; sectors in the same country (different state) get +5%. This makes early expansion in your home state very strong — you effectively start with 45% base margin before any other modifier.
Each active subsidy adds +15 percentage points to qualifying sectors. Federal and state subsidies stack. A sector with both starts at 65% margin. Use your political influence to champion subsidy bills for your sector type.
Your sectors buy and sell commodities each turn. Commodity prices and supply/demand ratios modify your margins — sometimes dramatically. Check /commodity/[type] for live price charts and supply/demand data. There are 22 commodity types covering everything from steel and oil to software, healthcare services, and real estate.
Market price (ratio ≥ 1) = basePrice × (1 + 0.7 × ln(demand ÷ supply)) Market price (ratio < 1) = basePrice / (1 + 0.7 × |ln(demand ÷ supply)|) Margin modifier = 40 × Σ(rate × ln(demand ÷ supply)) → logarithmic curve: big moves at extreme ratios, diminishing returns
| D/S ratio | Seller bonus | Buyer penalty |
|---|---|---|
| 0.5× (oversupply) | −27.7% | +27.7% |
| 1× (balanced) | 0% | 0% |
| 1.5× | +16.2% | −16.2% |
| 2× | +27.7% | −27.7% |
| 3× | +43.9% | −43.9% |
Retail is special: Retail sectors take only 25% of the downside from negative commodity input modifiers. They can substitute or absorb shortages better than other sectors. Their demand also scales with national GDP growth, making them more sensitive to the macro economy.
Each sector has an operating strategy that changes which commodities it buys and sells (and at what rates), plus a separate production policy level that adjusts the volume/margin trade-off. Both are configurable from the CEO Office.
Operating Strategy
Each sector type has 3–4 named strategies that change commodity supply/demand rates.
Production Policy
A continuous −25 to +25 scale. You set a target; the active level moves toward it at 1 unit per turn.
Every sector beyond 15 applies a logistical sprawl penalty to all your margins. It compounds quickly at scale.
Sprawl penalty = −0.5% per 2 sectors over 15 doubled to −1.0% per pair if a secondary type is set Logistics Strength (LS) raises the threshold and halves the slope: LS = 0 → threshold 15, −0.5% per pair LS = 200 → threshold 30, −0.25% per pair
| Total sectors | Over threshold | Penalty (LS 0, no secondary) |
|---|---|---|
| ≤ 15 | 0 | 0% |
| 17 | 2 | −0.5% |
| 21 | 6 | −1.5% |
| 25 | 10 | −2.5% |
| 35 | 20 | −5.0% |
You can configure a daily salary for yourself in CEO Office → Settings. The amount is deducted from the corporation's liquid capital each turn (spread evenly over 24 turns per day) and deposited as personal cash. There's no enforced minimum or maximum, but high salaries drain capital and depress the share price over time.
Marketing Strength (MS) determines how much unowned market share you capture per split. It grows each turn based on your daily marketing budget (set in CEO Office → Settings).
Base growth = 1 MS/turn (if any spend at all) Scaled growth = 0.65 × ln(1 + dailyBudget / 100,000) → strong returns up to ~$100k/day; heavy diminishing returns above that → both components slow further once MS exceeds 100
Starting MS is 10. Effective range is 0–200+, but MS above ~100 gives diminishing capture gains. The marketing budget is deducted from liquid capital each turn like any other cost.
You can trade shares in any corporation from its page, accessible via the stock exchange (/stockmarket/us or /stockmarket/uk).
Set your dividend rate (0–100%) in CEO Office → Settings. Dividends are paid pro-rata to all shareholders each turn from post-tax income. 24-hour cooldown on rate changes.
When the CEO position is contested, votes are weighted by share count, not one-per-holder. A voter with 500,000 shares contributes 500,000 votes. Maintain majority ownership (or build a loyal shareholder bloc) to control any leadership vote.
CEOs can broadcast a message to all current shareholders via CEO Office → Admin subtab. Useful for announcing strategy changes or rallying investors. Limited to once per 12 hours.
Issue bonds to raise capital without diluting equity. Other players and corporations can buy them as investments.
| Parameter | Value |
|---|---|
| Minimum issuance | $100,000 |
| Maximum total debt | 2× equity |
| Maturity options | 1 yr (48 turns), 2 yr (96), 5 yr (240) |
| Coupon rate | Auto-set: prime rate + credit spread |
| Face value per unit | $1,000 |
Your credit rating (0–100) is computed from: debt-to-equity ratio, interest coverage ratio, profitability, and liquidity. A higher rating means a lower credit spread and cheaper borrowing. Keep your corp profitable and debt-light to maintain it.
Your corporation lives in states with legislators, governors, and national policies that directly affect your margins. The political and economic systems are deeply intertwined.
Legislation that helps
Legislation that hurts
Share price is recalculated every turn as a weighted blend of three components:
Share price = 0.15 × previousPrice + 0.60 × bookValue + 0.25 × incomeValue bookValue = (liquidCapital + income + sectorNPV) ÷ totalShares incomeValue = (annualIncome ÷ totalShares) × 6 ← P/E multiple of 6 incomeValue is capped at 4 × bookValue sectorNPV = (yearly sector profit) ÷ 0.25 ← 25% discount rate
| Component | Weight | What it rewards |
|---|---|---|
| Momentum (previous price) | 15% | Stability — prevents violent swings |
| Book value per share | 60% | Liquid capital + sector NPV — the actual asset base |
| Income valuation | 25% | Profitability at a P/E of 6 |
Book value dominates at 60%. Growing sector revenue, protecting margins, and accumulating liquid capital all increase book value — which drives share price more reliably than chasing short-term income.