Loading
Convening the chamber...
Loading
Convening the chamber...
A player's strategy guide — from declaring candidacy to winning your first seat
Contents
Before you can file for any race, three conditions must be met: you need a character, you need to be a member of a political party, and the election must be accepting candidates.
Required
Restrictions
Local and state races are your entry point. They are shorter, cheaper to run, and — if you win — they grant a permanent bonus to your action count and Political Influence generation that carries into future campaigns. Avoid jumping straight for a Senate seat; the incumbency and influence gap is brutal without an existing base.
| Race | Duration | Scope | Good first race? |
|---|---|---|---|
| State Legislature | ~8 days | Home state | Yes — low cost, fast result |
| House of Representatives | ~4 days | Home state district | Yes — short cycle |
| Governor | ~8 days | Home state | Strong second race |
| Senate | ~12 days | Home state | After building influence |
The primary is your first hurdle: winning enough support within your own party to advance to the general. Use the elections page to find open races and click Declare Candidacy.
1 + floor(√endorsements × 3). Actively seek endorsements from NPPs and allied players — even a handful meaningfully increases your action rate.If you advance from the primary, the general campaign begins. All upgrade costs rise by 50%, so the general phase is about execution — not setup. Front-load your strategic decisions.
Do early
Final 4 turns
Votes are calculated per demographic group, not as a simple aggregate. Each group allocates votes among candidates in proportion to their relative appeal. Your total vote share is the sum of what you receive from each group.
Appeal = Position Alignment × Political Influence (Reach) × Favorability × Party Organization Position Alignment = (50 - |economic gap| × 5 - |social gap| × 5)² / 100 Reach = min(2.0, log(PI + 1) / log(101)) (~0.85 at PI 50, 1.0 at PI 100) Favorability = favorability% / 100 Party Org = 1.0 + (partyOrg / 100) × 0.6 (range 1.0 to 1.6, no penalty for low org)
All four factors multiply together. A weakness in any one column drags down everything else:
| Factor | What drives it | How to improve |
|---|---|---|
| Position Alignment | How close your economic/social positions are to each voter group | Set positions in your character profile to match your target coalition |
| Political Influence | How many voters you can actually reach | Campaign actions, holding office, and time |
| Favorability | Raw approval — zero means zero votes | Media spending, campaign actions, endorsements |
| Party Organization | Your party's strength in the state | Party actions, GOTV upgrades, winning prior races |
Most races use First Past the Post. Under FPTP, the nearest major-party candidate loses approximately 4% of their vote share to you as a spoiler — but this is rarely enough to overcome the structural FPTP disadvantage. This spoiler effect disappears in states that use Ranked Choice Voting — in RCV races, third-party runs are fully competitive.
Upgrades are purchased with campaign funds — a separate pool from your personal cash. Campaign funds accumulate from passive fundraising income each turn plus any party contributions. You cannot convert campaign funds back to personal cash.
| Upgrade | Max level | Effect | Note |
|---|---|---|---|
| Fundraising | 10 | Passive income per turn | Buy in primary to avoid 1.5× general markup |
| Media Spending | 5 + maintenance | +0.5% favorability/turn per level | Doubles final 4 turns |
| Ground Game | 5 + maintenance | +3% turnout/level in swing states | Most valuable in close races |
| Opposition Research | 5 | −0.5% opponent favorability/turn per level | Doubles final 4 turns; pick one target |
| Fundraising level | Income per turn |
|---|---|
| 0 (default) | $20,000 |
| 1 | $35,000 |
| 5 | $200,000 |
| 10 | $5,000,000 |
Political Influence (PI) is your reach multiplier. At PI 0, you contact zero voters regardless of alignment or favorability. At PI 100, you reach every eligible voter in the state. PI decays over time and must be actively maintained.
Decay per turn = current PI × 0.75%
At PI 100: −0.75 per turn
At PI 50: −0.375 per turn
At PI 10: −0.075 per turn
→ Proportional decay: higher PI decays faster in absolute terms,
but the percentage loss rate is constant.
Gains:
Campaign action: +1% PI per action spent
Holding office: Bonus actions, easier maintenance
Endorsements: Indirectly via more actions per turnFavorability is the easiest stat to neglect and the most punishing to ignore — a candidate at 5% favorability gets roughly 5% of the votes they would otherwise deserve. It decays passively and needs constant investment.
What raises favorability
What lowers it