Electricity (MWh, base price $60) is electrical generation output; the universal input for almost every productive sector in the simulation.
Market behaviour
Prices blend 75% global supply/demand with 25% regional pressure and drift toward equilibrium at 6% per turn. Shortages compress downstream margins logarithmically; surpluses hand sellers a premium on the same curve.
Who supplies it
Sectors that produce Electricity as output, with per-revenue supply rates:
- Energy — 60% of sector revenue
Who demands it
Sectors that consume Electricity as an input, with per-revenue demand rates:
- Manufacturing — 20% of sector revenue
- Logistics — 20% of sector revenue
- Extraction & Mining — 20% of sector revenue
- Chemical Industries — 18% of sector revenue
- Technology — 15% of sector revenue
- Construction — 12% of sector revenue
- Agriculture — 10% of sector revenue
- Automobiles — 10% of sector revenue
- Telecommunications — 10% of sector revenue
- Real Estate — 8% of sector revenue
- Retail — 8% of sector revenue
- Entertainment — 6% of sector revenue
- Healthcare — 5% of sector revenue
Live distribution
Per-country totals below are pulled live from the current turn's market snapshot. Countries with positive net are exporters on balance; negative nets are importers.