Entertainment Services (events, base price $600) is event-equivalent entertainment capacity — unique output of entertainment sectors, with macro demand scaling with state GDP.
Market behaviour
Prices blend 50% global + 25% national (country-aggregate) + 25% regional (state), drifting toward equilibrium at 6% per turn (95% closed in one game year).
Sector profit margins are computed separately at three tiers — global, national, and local (state) — then blended at 50/25/25 by default. Tariff pressure shifts weight from the global leg to the national leg (local stays fixed at 25%), so a heavily-tariffed country becomes more sensitive to its own domestic supply chain. See Commodities for the full pricing mechanics and margin formula.
Who supplies it
Sectors that produce Entertainment Services as output, with per-revenue supply rates:
- Entertainment — 40% of sector revenue
Who demands it
Entertainment Services has no direct consuming sector in the default operating strategies.
Live distribution
Per-country totals below are pulled live from the current turn's market snapshot. Countries with positive net are exporters on balance; negative nets are importers.